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	<title>mikestickney.com &#187; logo design</title>
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	<link>http://mikestickney.com/wordpress</link>
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		<title>Logo Inspiration</title>
		<link>http://mikestickney.com/wordpress/logo-inspiration/</link>
		<comments>http://mikestickney.com/wordpress/logo-inspiration/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 16:11:11 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Mike's Opinions]]></category>
		<category><![CDATA[Print Design]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[logo design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[logo resources]]></category>
		<category><![CDATA[Logos]]></category>

		<guid isPermaLink="false">http://mikestickney.com/wordpress/?p=40</guid>
		<description><![CDATA[Came across a  nice list of some Logo Design Resources from designcubicle.com.
Some of them on the list I use as my first stop when trying to get logo ideas (LogoPond, LogoSauce, LogoLounge) and others I&#8217;ve come across before, but not overly familiar with (LogoLog, SpoonFed, SpeckyBoy) but most are new to me, so definitely a [...]]]></description>
			<content:encoded><![CDATA[<p>Came across a  nice list of some <a href="http://www.thedesigncubicle.com/2009/01/all-the-logo-design-inspirational-resources-you-will-ever-need/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.thedesigncubicle.com');">Logo Design Resources</a> from designcubicle.com.</p>
<p><span id="more-40"></span>Some of them on the list I use as my first stop when trying to get logo ideas (LogoPond, LogoSauce, LogoLounge) and others I&#8217;ve come across before, but not overly familiar with (LogoLog, SpoonFed, SpeckyBoy) but most are new to me, so definitely a lot of stuff here to check out.</p>
<p>A really great thing about these logo galleries is that they contain user submitted logos that are sometimes still in the design process, which other designers comment give feedback on. It&#8217;s a great way to get objective opinions from other professionals on logos you are working on to know if you are heading in the right direction. Even if you don&#8217;t submit your own logos, reading the comments on others can really teach you how to look at ALL logos.</p>
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		<title>Flash Tutorial: Breakout Game Tutorial Part 5</title>
		<link>http://mikestickney.com/wordpress/flash-game-tutorial-part-5/</link>
		<comments>http://mikestickney.com/wordpress/flash-game-tutorial-part-5/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 18:24:05 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[ActionScript tutorials]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Tutorial]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Mike's Opinions]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[logo design]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[ActionScript 2.0]]></category>
		<category><![CDATA[Flash ActionScript tutorial]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[Flash tutorials]]></category>
		<category><![CDATA[game development]]></category>

		<guid isPermaLink="false">http://mikestickney.com/wordpress/?p=34</guid>
		<description><![CDATA[Flash Tutorial: Creating a Brick Breaking Paddle Game in Flash: Part 5
Level: This is a beginner lesson, but I will assume that the reader is familiar with the basic use of the Flash software including stage, timeline, drawing tools, property window, etc.
Version: I will be using Flash CS3 and AS2 (athough tut is compatible with [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Flash Tutorial:</strong> Creating a Brick Breaking Paddle Game in Flash: Part 5</p>
<p><strong>Level:</strong> This is a beginner lesson, but I will assume that the reader is familiar with the basic use of the Flash software including stage, timeline, drawing tools, property window, etc.</p>
<p><strong>Version:</strong> I will be using Flash CS3 and AS2 (athough tut is compatible with earlier versions of Flash) and instructions are for the Mac. Windows users would use the PC counterparts for specific instructions on Flash Menu/Shortcut instuctions.</p>
<p style="text-align: left;"><strong>Description:</strong> The fifth part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In previous parts, we <a title="Flash Tutorial: Breakthru Flash Game Part 1" href="http://mikestickney.com/wordpress/flash-tutorial-breakout-game-part-1/"  target="_self">created the movement for the paddle and the ball</a>, <a href="http://mikestickney.com/wordpress/flash-tutorial-flash-game/" >set up the bricks and the script for collisions</a>, <a href="http://mikestickney.com/wordpress/flash-tutorial-game-scores/" >added scores to our Flash game,</a> and in our <a href="http://mikestickney.com/wordpress/akflash-tutorial-flash-game-development/" >last tutorial</a>, we set it up to go to a &#8220;You Win&#8221; screen. In this tutorial, we will set up a players &#8220;lives&#8221;, as well as what will happen when the player runs out of lives.</p>
<p><span id="more-34"></span><strong>Demo:</strong><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="300" height="250" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://mikestickney.com/flash/breakthru_game5.swf" /><embed type="application/x-shockwave-flash" width="300" height="250" src="http://mikestickney.com/flash/breakthru_game5.swf"></embed></object><br />
(Refresh page if you don&#8217;t see the ball animation)</p>
<p><strong>Let&#8217;s get started!</strong></p>
<p>Let&#8217;s open up our Flash files from <a title="Flash Tutorial: Breakthru Flash Game Part 4" href="http://mikestickney.com/wordpress/akflash-tutorial-flash-game-development/"  target="_self">Part 4 of this game tutorial</a>. While it&#8217;s not necessary, you may want to do a &#8220;Save As&#8221; and give your document a new name (&#8220;breakthru_game5.fla&#8221;). The reason you may want to do this is it might make it easier to review each part of the Flash tutorial later.</p>
<p>In our <a href="http://mikestickney.com/wordpress/akflash-tutorial-flash-game-development/" >last tutorial</a>, we set our Flash game to go to a new frame when the player &#8220;wins&#8221; the game (or clears the board). Now, we want our Flash movie to change if the player &#8220;loses&#8221; the game. By &#8220;losing&#8221; the game, we simply mean the player has run out of &#8220;lives&#8221; (or balls). So, the first thing we need to do is set up some new text boxes to display our players lives. This is done similarly to how we set up the score text in <a href="http://mikestickney.com/wordpress/flash-tutorial-game-scores/" >Part 3 of this Flash tutorial</a> series. In fact, to get started, we are going to do a copy/paste of the text we set up.</p>
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<p>Click on frame 1 of our main timeline (Scene 1), and be sure your &#8220;score text&#8221; label is not locked. On the stage, select both the static text box (where it says &#8220;Score&#8221;) and the dynamic text box (the box with the dotted line around it) (Fig. 1). Tip: It may be easier to select these if you lock all the other layers except your &#8220;score text&#8221; layer.</p>
<p><img src="http://www.spitshine-design.com/images/tutorials/tut15_fig1.gif" alt="Flash Game Tutorial Fig. 1" /></p>
<p>Choose &#8220;Edit &gt; Copy&#8221; (command-C) to add these items to the clipboard. Add a new layer above your &#8220;score text&#8221; layer and name your new layer &#8220;Player lives&#8221;. Click on frame 1 of your new layer and choose &#8220;Edit &gt; Paste&#8221; (command-V) to paste a copy of your text boxed to the stage. Position these boxes at the bottom right corner of the stage, aligned with your score text boxes. Double click on the &#8220;Score&#8221; text on the right side of the stage, and type the word &#8220;Lives&#8221;. Now, click on the dynamic text box next to the &#8220;Lives&#8221; text and in the Properties Panel (&#8220;Window &gt; Properties &gt; Properties&#8221; or command-F3) change the &#8220;var&#8221; text field to say &#8220;lives&#8221; (Fig 2). Last step is to click on frame 2 of our &#8220;Player Lives&#8221; layer, and right-click (option-click) and choose &#8220;Remove Frames&#8221; from the menu flyout.</p>
<p><img src="http://www.spitshine-design.com/images/tutorials/tut15_fig2.gif" alt="Flash Game Tutorial Fig. 2" /></p>
<p>We now have our Player Lives text boxes ready, so now we have to add the code that will dynamically change when our paddle (player) misses the ball (player life). On our main timeline, click on frame 1 of the &#8220;actions&#8221; layer, open the Actions Panel (Windows &gt; Actions or alt-F9) and add the following code below the existing code:</p>
<p style="padding-left: 30px;"><span style="color: #000080;">var lives = 5;</span></p>
<p>This, as you probably could guess, sets our dynamic text box with the var name of &#8220;lives&#8221; to display he number 5, where 5 is the number of chances the player has to drop the ball before losing the game.</p>
<p>Now that we assigned a number of player lives, we need to add some script that tells Flash to take away a life when the player misses the ball. On our stage, select the white circle (ball). You&#8217;ll remember in <a href="http://mikestickney.com/wordpress/flash-tutorial-breakout-game-part-1/" >Part 1 of our Flash game tutorial</a> we set added some script that reset our ball if the player missed the ball. In that same section of code (the <span style="color: #000080;">if</span> statement towards the bottom), we need to add some additional code to tell Flash to deduct a number from our &#8220;Lives&#8221; text box. Add the <span style="color: #000080;"><strong>bold, blue code </strong></span>below to your existing code (<span style="color: #008000;">green</span> code should have been added in part 1):</p>
<p style="padding-left: 30px;"><span style="color: #008000;">if (this._y &gt; 300) {<br />
<span style="color: #000080;"><strong>_root.lives -= 1;<br />
if (_root.lives == 0) {<br />
_root.play();<br />
}</strong></span><br />
_x = 150;<br />
_y = 100;</span></p>
<p>dir = Math.round(Math.random() * 1);<br />
speed = 10;<br />
if (dir == 1) {<br />
var Ang = 45;<br />
} else {<br />
var Ang = 135;<br />
}<br />
xspeed = speed * Math.cos((Ang) * Math.PI / 180);<br />
yspeed = speed * Math.sin((Ang) * Math.PI / 180);<br />
}<br />
}</p>
<p>Explanation of the new code:</p>
<p style="padding-left: 30px;"><span style="color: #008000;">if (this._y &gt; 300) {</span><br />
<span style="color: #008000;"><span style="color: #000080;">_root.lives -= 1<strong>;</strong></span></span></p>
<p>If our ball y coordinate is greater than 300 (goes below the paddle), subtract our &#8220;lives&#8221; by 1.</p>
<p style="padding-left: 30px;"><span style="color: #008000;"><span style="color: #000080;">if (_root.lives == 0) {<br />
_root.play();<br />
}</span></span></p>
<p>If our &#8220;lives&#8221; is equal to 0 (meaning we have no lives left), then play our main timeline.</p>
<p>Go ahead and test your movie. On start, you should see that you have &#8220;5&#8243; lives. Each time you miss a ball, you should see your lives go down by 1 number. If your lives goes all the way to 0, you should see frame 2 of your main timeline come up&#8230; but wait, it still says &#8220;You Win&#8230;&#8221;. Well, we don&#8217;t want it to say that unless we clear the board, so we need to make it say something other than that if we lose, right? Well, luckily Flash makes it pretty easy to do that.</p>
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<p>Click on frame 2 of the &#8220;You Win&#8221; layer in your Flash file. Select the &#8220;Congratulations&#8230;&#8221; text box, and in the properties panel, change the drop down to &#8220;Dynamic Text&#8221; and in the &#8220;Var&#8221; text field give it the name &#8220;gameOver&#8221;. You&#8217;ll notice that when you change the text box to &#8220;Dynamic Text&#8221;, the actual text in your box did not change. That&#8217;s because you can input text to a dynamic text box in Flash and have it display in your movie, but because it&#8217;s &#8220;dynamic&#8221; you can modify it using ActionScript code. So, since if the player wins, we want this text to read &#8220;Congratulations&#8230;&#8221; we will leave this. But, if the Player loses, we need it to say something else. We&#8217;ll add that code now.</p>
<p>Click on frame 2 of your &#8220;actions&#8221; layer, open your Actions Panel and add the following code below the existing code:</p>
<p style="padding-left: 30px;"><span style="color: #000080;">if (_root.lives == 0) {<br />
gameOver = &#8220;&lt;p align=&#8217;center&#8217;&gt;Sorry, you lose! &lt;br&gt;&lt;br&gt;Your Final Score Is:&lt;/p&gt;&#8221;;<br />
}</span></p>
<p>What this says is if our player lives is equal to zero, our dynamic text box should insert the text between the quotation marks. But hold on a minute&#8230; what&#8217;s with all the extra text here? Well, if your familiar with HTML code, you should recognize this as HTML markup language. That&#8217;s right, Flash can render HTML text in a dynamic text field! But, for this to happen, we need to tell our text box to render HTML code.</p>
<p>Click on frame 2 of the &#8220;You Win&#8221; layer, and select the top dynamic text box. In the Properties Panel, click on the &#8220;Render Text as HTML&#8221; button (the button with the angle brackets (&lt;&gt;) on it (Fig 3).</p>
<p><img src="http://www.spitshine-design.com/images/tutorials/tut15_fig3.gif" alt="Flash Game Tutorial Fig. 3" /></p>
<p>That&#8217;s it! I must say our game is looking pretty good right now, don&#8217;t you agree? We have our basic challenge of bouncing a ball into multiple bricks, we can keep score, and now we only have a certain amount of chances in order to accomplish our goal. Pretty cool. While this game seems pretty complete, there&#8217;s so much more we can do to this game, including adding a start screen, adding additional levels and making different skill levels. Study up on these tutorials, and hopefully you can figure out how to do some of these things yourself, but if not, check back soon as I plan to cover all of these steps in future tutorials!</p>
<p>Thanks for reading, and I hope you were able to follow along and create your own Flash game, and I also hope that they have given you a nice little primer for Flash game development. Good luck and don&#8217;t forget to check back soon to expand on our Flash Breakout Game!</p>
<p><strong>Source files (Flash 8):</strong> <a title="Flash Tutorial: Breakthru Flash Game Part 5" href="http://mikestickney.com/wordpress/wp-content/uploads/2008/05/breakthru_game5.fla" >Flash Tutorial: Breakthru Flash Game Part 5</a></p>
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		<title>Interesting post on 2008 logo design trends</title>
		<link>http://mikestickney.com/wordpress/interesting-post-on-2008-logo-design-trends/</link>
		<comments>http://mikestickney.com/wordpress/interesting-post-on-2008-logo-design-trends/#comments</comments>
		<pubDate>Sat, 01 Mar 2008 21:59:07 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Mike's Opinions]]></category>
		<category><![CDATA[logo design]]></category>
		<category><![CDATA[corporate logos]]></category>
		<category><![CDATA[design style]]></category>
		<category><![CDATA[design trends]]></category>
		<category><![CDATA[identity design]]></category>
		<category><![CDATA[logo trends]]></category>

		<guid isPermaLink="false">http://mikestickney.com/wordpress/interesting-post-on-2008-logo-design-trends/</guid>
		<description><![CDATA[I read an interesting blog post today on logoorange.com about 2008 logo design trends. It brought to mind my own personal thoughts on logo design that I thought I&#8217;d share here. Let me start by saying, I find logos to be one of the more challenging design projects to undertake as there is so much [...]]]></description>
			<content:encoded><![CDATA[<p>I read an interesting blog post today on <a href="http://www.logoorange.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.logoorange.com');" title="logoorange" target="_blank">logoorange.com</a> about <a href="http://www.logoorange.com/logo-design-08.php" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.logoorange.com');" target="_blank">2008 logo design trends</a>. It brought to mind my own personal thoughts on logo design that I thought I&#8217;d share here. Let me start by saying, I find logos to be one of the more challenging design projects to undertake as there is so much importance that lies on a corporate logo or identity. It&#8217;s pretty amazing how something that can be so small and unassuming can define an entire company and has the power to make a company either thrive or die, and anything in between.<span id="more-10"></span></p>
<p>My first reaction to this article, while interesting enough, is that I believe a logo is one area in design that you can not and should not follow a trend simply to &#8220;follow a trend&#8221;. Don&#8217;t get me wrong, there are very good reasons for following trends in design, and even in logo design, but if you are approaching a logo design project with the thought of following a specific trend simply because it&#8217;s the &#8220;new thing&#8221; or the &#8220;popular style&#8221;, you are going about designing the logo all wrong. In my opinion, logos first and foremost need to communicate the corporate name, and attempt to give a definition of what the company does. The latter probably being the more difficult part, but some kind of hint as to at least the industry that the company supports or is in should be communicated. Sometimes, staying within a design trend or style can accomplish that, but generally I don&#8217;t believe that is the case. A third scenario is to design the logo as a play on the word name of the company (i.e. <em>Apple&#8217;s</em> apple), but this is more about brand recognition and name awareness, or to use the logo as a standalone element. While doing this doesn&#8217;t always communicate the industry that the company is related to, there are legitimate reasons for doing this.</p>
<p>In addition to communicating the name and purpose of the company, the logo should be scalable and reproducible on various mediums, and as noted in the <a href="http://www.logoorange.com/logo-design-08.php" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.logoorange.com');" target="_blank">linked article</a> and the comments from it&#8217;s readers, that is not always achievable with these &#8220;trends&#8221;.</p>
<p>Don&#8217;t get me wrong, design trends are very important to a designer, and good designers should always be aware of where the trends are heading, but especially with logo design, they should be a secondary thought. The main goals of a logo need to be met first and if this can be accomplished by following a style trend – great. All I&#8217;m saying is don&#8217;t let yourself get locked into a specific design style just because it&#8217;s the new, hip, up and coming thing. Trends are just that, trends&#8230; they tend to change often while corporate logos should be timeless, and for a corporate logo to be successful, it should be able to far outlive the latest trend.</p>
<p>All that said, I do actually recommend reading the <a href="http://www.logoorange.com/logo-design-08.php" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.logoorange.com');" target="_blank">article</a>, and also the comments. There is some interesting information for logo and identity designers.</p>
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